bolt Elite Certification

Game Development

Build and publish professional 2D and 3D games. Learn Unity, Unreal Engine, C#, and Blueprints, from first prototype to store release.

Duration 6 Months (24 Weeks)
Contact Hours 432 Hrs
Level Advanced
Format Full time
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Course Introduction

This course equips learners with job-ready skills in professional 2D and 3D game development using industry-standard platforms such as Unity and Unreal Engine. Participants learn game programming, visual scripting, asset pipelines, level design, performance optimization, and game publishing workflows. The course aligns with roles such as Game Developer, Game Designer, and Technical Artist, and prepares learners for certifications such as Unity Certified Associate Game Developer.

Learning Outcomes

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Use Unity and Unreal Engine to design and develop 2D and 3D games

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Apply C# and Blueprint visual scripting to implement game logic

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Develop reusable game assets, animations, and user interfaces

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Integrate physics, AI behaviors, and multiplayer mechanics

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Optimize performance for mobile and desktop platforms

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Deploy games to Google Play Store, Steam, or web platforms

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Build a professional portfolio and prepare for Unity certification

Target Audience

  • group ICT graduates with an interest in gaming, simulations, or XR development
  • group Freelancers aspiring to enter the mobile and desktop game markets
  • group Early-career professionals looking to join game studios or start indie development careers
Enroll in Program

6 Months (24 Weeks) Duration.

24-Week Learning Roadmap

From game fundamentals to a published, playable game

01

Intro to Game Development

Game genres, platforms, workflows, C# basics

02

Game Engines Overview

Unity vs. Unreal, project setup, scene creation

03

Scripting with C#

Game loop, variables, input handling, event-driven logic, Visual Studio

04

Visual Scripting

Blueprint scripting in Unreal, logic flow, triggers

05

Physics & Collision

Rigidbody, colliders, materials, triggers, PhysX

06

2D Game Development

Sprites, tilemaps, parallax, 2D physics, Spine

07

3D Game Development

Meshes, lighting, terrain, cameras, Blender (intro)

08

Asset Management & Animation

Importing assets, keyframes, animation controllers, Mixamo

09

User Interface Design

Canvas, HUD, menus, health bars, Unity UI Toolkit, UMG

10

Game AI & NPCs

State machines, navigation, enemy behaviors, NavMesh

11

Audio & FX Integration

Sound effects, background music, particle systems, FMOD

12

Level Design

Environment setup, game flow, challenge design, Unity Terrain, Unreal Landscapes

13

Multiplayer Fundamentals

Networking, player sync, lobbies, RPC calls, Unity Netcode, Photon

14

Optimization & Debugging

Frame rate, memory profiling, bug fixing

15

Mobile Game Deployment

Touch input, screen resolutions, APK build, Android SDK

16

Publishing on Game Stores

Packaging, testing, store requirements, Google Play, Itch.io, Steam

17

Freelancing & Monetization

Game pitching, pricing, freelancing portals, Upwork, Unity Ads, AdMob

18

Capstone Planning

Game design document, team roles, task boards, Trello, GitHub, Miro

19

Capstone Execution

Development, testing, polish

20

Capstone Presentation

Pitch, gameplay demo, feedback loop

21

Final Review & Certification Prep

Mock exams, polishing, Unity certification guidance

Tools & Platforms

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Game Engines: Unity 2022+, Unreal Engine 5

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Programming: C#, Blueprint Scripting, Visual Studio, Rider

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Design & Assets: Blender (intro), Mixamo, Adobe Photoshop, Figma

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Sound & Animation: Audacity, FMOD, Spine, Unity Animator

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Collaboration: GitHub, Unity Collab, Trello

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Certification Prep: Unity Learn, Unreal Online Learning

Capstone Project

Design and Launch a Complete 2D/3D Game Prototype. Learners build a fully playable game in Unity or Unreal Engine and present it to a review panel.

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Complete playable game with designed mechanics, environment, NPCs, and levels

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Integrated audio, UI, animations, and save/load systems

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Trailer, gameplay walkthrough, and GitHub release

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Presentation to a review panel with documentation and Q&A

Ready to lead the Digital Revolution?

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