bolt Elite Certification

Augmented & Virtual Reality (AR/VR)

Design and build immersive AR and VR experiences. Learn Unity, Blender, AR SDKs, and WebXR, and deploy to mobile, desktop, and headsets.

Duration 6 Months (24 Weeks)
Contact Hours 432 Hrs
Level Advanced
Format Full time
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Course Introduction

This course offers a comprehensive foundation in AR/VR content development, immersive design, spatial computing, and real-time 3D application building using Unity, Unreal Engine, and WebXR frameworks. Learners design, prototype, and deploy mixed reality (XR) experiences for mobile devices, desktops, and wearable headsets. The course targets the fast-growing immersive technology sector and aligns with roles such as AR Developer, VR Simulation Designer, and XR Engineer.

Learning Outcomes

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Understand the principles of AR, VR, and Mixed Reality (MR/XR) ecosystems

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Design interactive 3D environments using Unity and Blender

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Implement AR using mobile SDKs such as ARCore, ARKit, Vuforia, and WebXR

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Build immersive VR experiences for desktop and standalone headsets

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Optimize scene performance and deploy across multiple devices

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Apply industry standards to prototype AR/VR use cases in education, health, tourism, and simulation

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Prepare for certification paths such as Unity Certified Associate

Target Audience

  • group ICT graduates interested in immersive experiences and 3D simulations
  • group Game developers and UI/UX designers exploring new reality platforms
  • group Early-career professionals aiming for roles in training simulations, ed-tech, or entertainment technology
Enroll in Program

6 Months (24 Weeks) Duration.

24-Week Learning Roadmap

From 3D fundamentals to deployed AR and VR applications

01

AR/VR Fundamentals

XR ecosystem, history, applications, comparison of technologies, Unity, Unreal, ARKit overview

02

Introduction to Unity & Blender

GameObjects, physics, asset pipeline, 3D modeling basics

03

C# Programming for XR

Input handling, events, triggers, object manipulation, Visual Studio

04

Scene Building in Unity

Lighting, terrain, skyboxes, cameras, materials

05

Animation and Interactions

Timeline, Animator, events, character animations

06

3D Modeling and Rigging

Modeling props and characters, textures, skeleton rigging, Blender, Mixamo

07

VR Environment Design

Teleportation, gaze-based UI, motion controllers, XR Interaction Toolkit

08

AR SDKs & Image Tracking

Vuforia, marker-based AR, image targets

09

ARCore & World Tracking

Plane detection, anchors, environment mesh, Android

10

UI/UX in Immersive Spaces

Spatial UI, interactive canvases, gaze/focus design, Unity UI Toolkit, MRTK

11

WebXR and Lightweight XR

Web-based AR/VR, A-Frame, Three.js

12

Audio in Immersive Experiences

3D audio, spatial sound, audio triggers, FMOD

13

Performance Optimization

Occlusion culling, baking, asset compression, Unity Profiler

14

Multi-Platform Deployment

Build settings, APK/IPA export, PC, Oculus Quest

15

Freelancing and the XR Industry

XR market overview, gig portals, portfolio building, Upwork, GitHub, Behance

16

Use Case Labs

AR for marketing, VR for training, ed-tech simulations

17

Capstone Planning

Ideation, asset list, project brief, user experience flows, Miro, Trello

18

Capstone Development I

Prototyping, scene composition, UI, motion, Unity or Unreal

19

Capstone Development II

Final build, packaging, testing

20

Capstone Presentation

Walkthrough, feedback, submission

21

Final Review & Certification Prep

Mock tests, walkthroughs, career sessions, Unity Learn

Tools & Platforms

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Development Engines: Unity 2022+, Unreal Engine 5

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AR SDKs: ARCore, Vuforia, ARKit

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3D Modeling & Assets: Blender, Mixamo, Sketchfab

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Audio & Interaction: FMOD, XR Toolkit, Spatial Audio Tools

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WebXR: Mozilla A-Frame, Three.js

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Deployment: Android SDK, Oculus Link, WebXR Emulator

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Collaboration: GitHub, Unity Collaborate, Miro

Capstone Project

Immersive Application in AR or VR for Education, Training, or Entertainment. Learners choose a platform and build a multi-scene, interactive 3D application, then present it to a review panel.

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Multi-scene interactive 3D application with user navigation and logic

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Spatial UI, animations, and immersive storytelling

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Documentation of experience flow, development pipeline, and device deployment

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Final presentation to a review panel

Ready to lead the Digital Revolution?

Join the next cohort and master the technologies shaping the future of global enterprise.